Learn Vertex and Pixel Shader Programming with DirectX 9
James Leiterman
Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers. Softcover. DLC: Vector processing (Computer science).
Κατηγορίες:
Έτος:
2004
Έκδοση:
illustrated edition
Εκδότης:
Wordware Pub
Γλώσσα:
english
Σελίδες:
304
ISBN 10:
1556222874
ISBN 13:
9781556222870
Αρχείο:
PDF, 6.93 MB
IPFS:
,
english, 2004